21Feb

DreamGrip

My good friend Broderick Gunning hired Skylar Zerr and I to direct, edit, and score this ad. It’s a proof of concept piece, using only smartphones and the DreamGrip system to film. It was quite fulfilling to at last get behind the director’s seat!

Visit www.dreamgrip.com for more on DG.


A pretty cool advertisement I was privy to score.

Special thanks to Thomas Buchan, Anthem Properties, and Beedle Living for making this possible!


I’m very proud to have licensed music to The Late Late Show with James Corden!

Thanks James!

latelateshow james corden


Here is a project I am very proud to have been a part of. DeliverFund is a non profit, private intelligence agency targeting human traffickers, and human trafficking networks.

Please visit http://www.deliverfund.org/ for more info.

DeliverFund from ONE14 productions on Vimeo.


I’m happy to announce I’ve scored the upcoming documentary by Mark Mathis, “Fractured”.

Feel free to listen to the opening track below.

Visit the FB here!


Grimoire: Manastorm has been released on Steam’s early access! Click the widget below for more info.



One year after performing the work, Marcus can finally announce his work for Intel’s prototype game, “Rainy Night”.

Hear an arrangement of the work here: https://soundcloud.com/marcus-zuhr/rainy-night


I am happy to announce that I’m composing for Grimoire, a MOBA/FPS for PC!

The game is currently playable, ridiculously fun, and gaining funding via Kickstarter.

Check it out here: https://www.kickstarter.com/projects/1909687745/grimoire

Grimoire_Logo_full(1)


To follow up on Cradle’s current Kickstarter efforts, follow this link:

https://www.kickstarter.com/projects/1324765189/cradle


I have been waiting a very long time to make this announcement. Sometime in October, 2012, I was approached by an old friend of mine Benjamin Boesel, alongside a newly formed studio called Mojo Game Studios to compose the score for a game called Cradle. Initially, I had planned on turning the gig down, but 15 minutes in seeing the pre-alpha material and speaking with CEO/Producer Hank Zwally, I realized this would be a once in a lifetime experience and opportunity. I took the gig, and have been composing ever since.Here we are, one year later, with the fully licensed Cryengine, and we’re rocking it. It’s been an unbelievable year of music discovery and friendships. Here’s to many more. Please consider backing Cradle on our newly minted Kickstarter. If you can’t back it, please consider sharing it!